Hello there friends. My name is Flycone and I’m the lead story writer for this project. I saw a lot of good responses to the story concept, but you have only seen the surface. Be prepared to be amazed. I guarantee you’ll enjoy what I have in store. But I’m not here to go on and on about the story…yet. What I will do is go over a few quick things, confirm what may have been lost in translation, and offer up a Pokédex Spoiler. Ready for this?
We took just a few days time off after sending out the demo. The code team, made up of only two members, did some amazing work and deserved a breather. Now we are back underway on the game, and thankfully for us, this next section will be a little easier. So since we are getting revved up, let me share a few things that you might know, but maybe missed concerning the demo and the game itself:
1 – Music in the Demo may change.
Some of the music in the demo was nothing more than a placeholder. Our music team intends to create original works of music for the demo, and that’s something we all should be excited about. They have done a great job with the music so far, and constructive comments on the music is always appreciated.
2 – HMs are Items.
You heard me right! HM effects are now Key Items. If Nintendo ever shuts us down, I hope they take everyone’s overwhelming excitement of this concept to heart. You will no longer need an HM Slave in order to bust down trees or rocks. But what is more exciting I think, is that the actual attacks themselves will not go to waste. Each of the HM attacks will be available as TMs. This means you can still power that Pidgeot with Fly and give Surf to your favorite water Pokemon. But if it’s your intent to avoid a water Pokemon, you are still able to “surf” the water using an item.
3 – Sprites and Animations
You may have seen a lot of things in the demo that didn’t seem right. The running sprites, the lamp posts, and a whole host of sprite issues. We understand them and are working on them. You may have seen a massive lack of Battle Sprites, as well as other kinds of animations. The truth of the matter is that these things seem to bog down and lag the game. Even in our toned down demo, some computers lag slightly or massively. We are attempting to keep the lag low, and avoid animations. If we have time, we will make an attempt to have battle animations, but it’s on the bottom of our list of things to do. We are more willing to sacrifice something like battle animations in order to ensure that the greatest number of people who want to play the game, can, with as little lagging issues as possible. If you do experience lag, it is your system’s fault for being unable to keep up with the game, and not something we can fix beyond what we are attempting to do.
4 – Windows7 Fix / Other Technical issues with playing the Demo
Some players have reported an issue when running the demo on Windows7. If you run Windows7, and you are getting a message that the game has closed, then follow these instructions, as provided by Dane343 on our forum: viewtopic.php?f=31&t=257
If you are playing with a Mac, you will either need to get a new computer, or find some sort of cross-compatibility software. I have seen some people give out ideas, but I was a fool and didn’t remember them. If you know of a few programs that will do this, please post them in the forum.
If you are having issues other than these, please post in our forum what is going wrong and your error messages, and we will see what we can do. We are not experts. Don’t expect us to solve the problem, but we will do what we can. If you have had problems before but found out how to solve them, please post your strategy to fix your particular issue on the forum as well so we can aid those having your issue and give you credit.
4 – The Pokédex
If you haven’t taken a look at the Pokédex app in the Pokégear yet, you will find that our Pokédex contains 280 Pokemon. Each of them has been selected under many different reasons. We have a good spread of Pokemon by type and attacks, and the ones we have chosen will make this game really fun. We also tried to pick favorites – a lot of Pokemon in our game are common favorites of not just us, but the Pokemon community. In addition, some Pokemon that don’t get as much day of light in the official games, can be seen a little more often and take a bigger role in ours. How has that Teddiursa you caught in Skufield Forest treated you against Natalie?
Now we get to the fun part! There are 115 different species of Pokemon in our 280 count pokédex. That’s a lot actually. If we were to reveal a species each week, that would take us two years! The game won’t take us that long to create, and because of that – I’m going to reveal 12 of those species right now! Highlight the below black bars to reveal information on the Spoiler.
CLICK HERE FOR THE SPOILER
If you played the demo by now, this isn’t really that much of a spoiler, but there is good news to report, so it’s not that all of a disappointment. Yes, each of the 12 starter pokémon is available to use as your starting pokémon and are available to catch at one point in the game as well. Cool right? Even if you didn’t pick the starter you wanted, you can still eventually catch the other 11 starter pokémon in a special section of the Echon Region.
We first wanted to have a game with all 489 pokémon in it, but it turned out to be one of our dumber mistakes. So we got together and formulated a smaller sized pokédex and attempted to select which of the 12 starters we wanted to use for our game. In the end, we found a fun way to get the one that you want rather then forcing you to pick from our select choices. It should be easy to figure out how you can pick the one you want a few times into the demo.
Well that’s all for me today. I’ll be back next week with some updates, more game info and a Pokédex Spoiler that will knock you off your feet. Post in our forum, keep trying to break our demo, and I will see you later!
-Flycone